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Other Projects

This is a collection of various projects I have done in the past. These are from my time at school, smaller professional tasks, and personal passion projects.

Plymouth Rock Other Works

Gallery

An assortment of images showcasing various work during my time at the company. Projects including: early stages of purchase funnel refresh, SalesForce Marketing Cloud email campaigns, business interruption insurance concepts, web page design and development, and more.

New York State DMV Redesign

Problem

Taking time to go to the DMV is obnoxious, and the wait is even worse. How can we make this process more efficient in a digital form?

Solution

Digitize several of the forms and applications the DMV is responsible for maintaining, and allow access via the web to submit them.

Project

The primary goal here was to create a website designed for desktop to fill out a vehicle registration form. There simply wasn't enough time to design the entire process for several different processes, so the focus was just on registration. We were presented with a paper form as a starting point, and thought about how to simplify it, condense it, and remove redundant/unnecessary parts until they became necessary.

Process

The first step was to critique the paper form and note where it could be changed, and how it would translate to the web. Creating user flows and early sketches of proposed layouts were next, further refined through wire frames and compositions until satisfactory.

Result

The final product is a fairly robust take on a potential NYS DMV web form portal in which users can take steps to accomplish their desired tasks from the convenience of their home.

Tabletop Games

Game Overview

"Come Ye Cultists" is a deck-building worker placement game with a medieval theme, but it certainly doesn't lack goofiness.

"Succeed in amassing a cult army to take over the world! The only problem is another cult might beat you to it..."

For 2-6 players for ages 12+.

 

My Role

I was one in a group of three students, the others being Game Design & Development students while I was the lone New Media Interactive Development student. Early on we all did our research and play-testing of games with similar mechanics to what we wanted to build on, and had our fair share of debating how we wanted our mechanics to work. We all had a lot of overlap in terms of the work we did, but I was responsible for nearly all of the prototype pieces, and final designs of the various styling and game components.

Web Apps

Overview

This page shows off several web application projects primarily based in HTML, CSS, and JavaScript, as well as those that utilize JavaScript Canvas and libraries like jQuery and Node.js, along with various web APIs. All use HTML, CSS, and JavaScript, while others expand in other areas.

Descriptions

The Retro Rainbow Brick Breaker is an in-browser game using JavaScript and Canvas.

The audio visualizer uses much of the audio functionality in JavaScript, and uses Canvas to display audio nodes updating every frame.

Boomshine is a browser-based game built using Canvas as well, with a level system.

The "coffee map" is an interactive map of the RIT campus showing the various locations where you can get coffee, built using the Google Maps API.

Four D3.js projects are shown. The first is an interactive bar graph about obesity frequency in the United States on a state-by-state basis. Another is an air quality distribution graph in US cities pulled from data and displayed. One is a 2016 presidential election map with interactive nodes giving more detailed statistics. The third is a screen cap from an interactive website about the Titanic and various data about its history, its passengers, and more.

Mobile App Mockup

Proposal

For my final project in my New Media Interactive class, a company representative from Constellation Brands pitched a broad app idea, and asked the students to be creative and come up with our own solutions. In theory this benefits both the students and the company. The students get the experience of being given a wide open prompt, and then working away at all aspects of the creative process while the company gets to see these final ideas and potentially use what they like from the results and build their own app.

 

Process

I took a fairly predictable approach to this assignment, starting with a long list of ideas as to what the app could and should do, and how to present it. Lo-Fi wire frames were created, tweaked, and turned into Hi-Fi wire frames. This was followed by mood boards, design comps, and more. Every step of the way, the students critiqued each other's work, helping to pivot some directions taken, and make adjustments when necessary.

 

Technology

We were tasked to make our final drafts and compositions in Figma, the collaborative, web-based design studio. It was my first time going far outside the box of the usual Adobe Creative Suite, but it still felt familiar, and in many cases much easier. A web-based, "always on" tool that I could work on with others simultaneously sounds very powerful, and although I did not get much of a chance to collaborate with others during this project, I will keep the idea to use it on-hand in the future.

Unreal Engine

World-Building Intro

An introduction to creating a 3D environment in Unreal Engine with the end-goal of a player being able to progress through a controlled environment and creating intrigue. It seems simple enough, but this assignment helped me get used to the Unreal development environment, and begin thinking deeper about user experiences.

Narrative-Driven Puzzle Game

Built in Unreal Engine 4.14, this is a physics-based puzzle game that progresses via narrative elements.This was an open ended final project in a brand new course (at the time) offered by the school. Essentially, the course was for teaching students how to build levels to communicate story and establish a world simply through a 3D environment.

Using Unreal Engine for the first time was a challenge, but turned out to be an enjoyable experience. Focusing on building with user experience in mind carried over from previous classes, but constructing worlds instead of apps was new. Playing with the huge assortment of tools and assets at my disposal in Unreal was a treat, and expanded my experience using similar tools like Unity and GameMaker Studio 2.

Virtual Reality Puzzle Level

This was made in Unreal Engine 4.21.2, and using Windows Mixed Reality as our VR controller. This was another several week project built gradually. Much of the early process was the group catching up and learning Unreal, its general capabilities, and its virtual reality components. The early stages were deciding on what puzzles we wanted our users to solve, and then how to implement them in the game. Our prototype environment housed various tests for us to nail down in-game interactions with the level ultimately being built around it later once we had everything we needed working. This was mostly a challenge to learn more about a development environment no one was very familiar with, and to create a user experience that facilitated virtual reality, mostly to not make someone sick by playing our game.

Doodles and Things

This is a collection of projects, images, icons, etc. that I made while messing around in my spare time.The goal is to hone my skills in Adobe Suite, and also have cool desktop backgrounds.

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